Technology is evolving daily and spreading like wildfire to all corners of the world. In the modern world, hardly anything lacks a technological touch, from medicine to engineering and anything else you can think of naming (Long & Yu, 2022). The art world must be included in adopting technological ways and enjoying its advantages. When mentioned, painting and artwork bring the thought of relics or old artifacts, paintings included.
Have you ever heard of metaverse? It is an online three-dimensional simulation that incorporates virtual reality, artificial intelligence, and augmented technologies. Metaverse is an evolving virtual ecosystem that allows users to interact with each other while also providing a space for creativity, entertainment, and, most importantly, learning. Imagine viewing any piece of art to your satisfaction while miles away. No need to visit a physical museum or gallery to enjoy these art pieces. That is what we aim to achieve with our project. According to Spence (2022), one can create an art gallery in the metaverse and market it to allow our customers to enjoy a Renaissance-themed gallery to their satisfaction while in the comfort of wherever they are as long as one has an internet connection and purchases a ticket.
Renaissance, a period in European history beginning around the 14th century and lasting till the 17th, was characterized by a focus on literature, culture, science, and art, not forgetting classics and philosophy. It was a period of great learning and creativity with great thinkers like Michelangelo and Leonardo da Vinci’s ideas, considered the most influential in the modern era. Renaissance is based on the values of ancient Greece and Rome, remembering the birth of the printing press, the exploration of new continents, and the development of a new system of astronomy (Spence, 2022).
Our project, Bluedot, aims to allow one to view the Monalisa without traveling to the Louvre in France or journey into Rome and enjoy art in the Villa Farnesina without stepping foot in Italy (Zallio & John Clarkson, 2022). We aim to bring the gallery to you rather than one traveling far and wide. The Bluedot platform aims to provide a space to view and enjoy art and offer a platform where people can connect and learn from each other. The platform promotes creativity, allowing creatives to create and showcase their art pieces and earn a living by selling them, therefore, connecting customers and creators.
Bluedot aims to create a platform that will establish a renaissance-themed gallery on the metaverse that allows customers to access the metaverse gallery using a virtual device after purchasing tickets to view the gallery’s painting. Customers are also offered an opportunity to purchase pieces of art that interest them. The platform further aims to provide a more comprehensive and intuitive experience of viewing Renaissance works. The platform aims to offer tours and create an immersive experience, allowing customers to explore Renaissance work in a more interactive and educative manner. It also fosters an understanding of the Renaissance period and its cultural significance (Zallio & John Clarkson, 2022). Customers of all ages are also considered. The platform will allow for customization in terms of parental guidance and guided tours with educational activities and lectures. Customers learn more about the artist and explore the stories behind the art in question.
From the marketing perspective, Bluedot will have to create a website that is designed in a manner that is easy to navigate and provides an overview of what to expect from the Renaissance-themed gallery. The website should also contain contact information and links to other social media sites belonging to Bluedot that offer a more elaborate experience of the platform’s purpose and customer care services. Bluedot will also work with art lovers, museums, and artists and network with other galleries to learn and build each other.
Establishing a Renaissance-themed gallery on the metaverse is not a walk in the park but through teamwork and networking with ten months of work. It will be achievable. Imagine the advantages brought about by this stride forward in the field of art (Spence, 2022). Cybersecurity will also have to play a role in protecting artwork, considering the challenges of dealing with the internet. Implementation of cybersecurity and high-quality visuals are at the top of our priorities. This project offers to connect people to art and allow creativity and learning to flourish while also allowing people to earn a living. As stated earlier, imagine not traveling to France to view the Mona Lisa.
Long, F., & Yu, L. (2022). Metaverse: The Media Space Imagination of Practical Subject under the Theory of Lefebvre. China News Review, 3(3), 1–7. https://doi.org/10.35534/cnr.0303001
Spence, C. (2022). Proprioceptive art: How should it be defined, and why has it become so popular? I-Perception, 13(5), 204166952211205. https://doi.org/10.1177/20416695221120522
Zallio, M., & John Clarkson, P. (2022). Designing the Metaverse: A study on Inclusion, Diversity, Equity, Accessibility, and Safety for digital immersive environments. Telematics and Informatics, 101909. https://doi.org/10.1016/j.tele.2022.101909