Introduction
“Game of Thrones” is a captivating American fantasy drama series developed by David Benioff and D.B. Weiss for HBO. This series is adapted from “A Song of Ice and Fire” by George R.R. Martin, and it has 73 episodes across eight seasons and first premiered on April 17, 2011, and wrapped up on May 19, 2019 (Evans 2019, 1). One factor that made the television series gain popularity and become a cultural phenomenon worldwide is its stunning visuals, complex characters, and intricate plotlines. Despite the initial praises, the interesting show later faced criticism for deviation from the source material, controversial storyline and pacing issues especially in the final season. The series however left an enduring legacy that set new standards when it comes to storytelling and television productions while at the same time also sparking a discussion and fascination among viewers that is worth examining.
Strengths
A major strength of “Game of Thrones” is its rich source material. The series that is based on the fantasy novel by ” by George R.R. Martin offers a large and a well detailed world that has complex political views and characters. The source material that is well structured, give the show’s creator a solid foundation for creating a compelling narrative and developing well through characters over the course of the series (Colligs 2021, 33). With a production with such a rich source material to draw from, the show was therefore able to dig deep into the complexities of Martin’s universe capturing the audience with intricate plotlines and immersive storytelling.
Another standout aspect of “Game of Thrones” is its impressive production value. One of the things that the show did is raise the standards when it comes to television production, detailed costumes, boasting some of the most lavish sets and breathtaking visual effects. Every aspect of the show is carefully designed to capture the thinking of George R.R. Martin’s fictional world. Some of these include the landscapes of Westeros or the towering structures of King’s Landing where it can be noticed how every detail is well crafted to act as immersive to viewers in the fantastical world of the series (Colligs 2021). There was no expense spared in creating a visually stunning experiences that was a transportation for the audience to have a feeling of the landscapes and striking setting of the Seven Kingdoms.
Another thing that is taken seriously in “Game of Thrones” is its profound character development. In the show, the characters like Tyrion Lannister and Ned Stark undergo significant change and at the same time also growth. The writers did a good job in keenly and carefully navigating the complexities of George R.R. Martin’s characters allowing them to change to respond to various factors such as political environments of Westeros. Talking of craft, every character’s journey is carefully created, with their struggle, relationship and motivations explored in depth (Olesker 2019, 48). Whenever characters are undergoing through different difficulties in the treacherous Game of Thrones, there is woving of the journeys into the fabric of the narrative. The deep attention when it comes to creation and development of the characters adds richness and depth to the whole story making the whole show feel vibrant and also alive with compelling conflicts and complex personalities.
“Game of Thrones” captured audiences worldwide due to its penchant for unexpected plot twists. One of the things that acted as surprise to many viewers was the shocking scenarios such as sudden alliances and betrayal of the favourite characters in almost every episode. What keep the viewers on edge of their seats was due to unpredictability created by the drama and tension. In the series every episode becomes a captivating event and the viewers constantly waited for the following twist or turn in the story. The story had the power to keep the viewers hooked up by the unexpected things that happen such as sudden demise and in some cases sudden shift in dynamics when it comes to power (Olesker 2019, 51). The “element of surprise” is what added to the cultural impact of the show which made the fans have discussions and have theories about how the events would unfold.
“Game of Thrones” left a permanent mark on popular culture and therefore making a great cultural impact that a number of television shows can try to rival. This show made viewers have discussions and each of the having speculations when it comes to the their favourite characters. The show had a profound influence that went beyond the screen but also acted as inspiration or fan art, inspiring countless memes and fan theories that crossed all social media platforms. Moreover, “Game of Thrones” passed through various aspects of popular culture from fashion to literature with references and recognition appearing in a huge line-up of mediums (Benyon 2020, 191). The legacy of the show still stands and continue to resonate with the audience even after it came to a conclusion and the fans admit to having revisits and new viewers coming in thus making the show a cultural phenomenon that will be remembered for generations to come.
Weaknesses
Just like any other good thing, in the last seasons, “Game of Thrones” it encountered criticism for its pacing issues where it could be noticed that the show rushed through some plotlines and character development for the sake of spectacle. This pace led to the underdevelopment of the storyline and in some cases unclear character motivation thus frustrating many fans who in the course of the show grew to accustomed to the detailed storytelling of George R.R. Martin’s novels (Evans 2019). Furthermore, the television show veered off Martin’s source material and it was deemed as diverging greatly from the original story and starting to rely on creators’ interpretations of Martin’s outlines for future books. This occurrence led to deviation and inconsistencies from the source material making some fan mad and starting criticism of the show’s creative direction. There was also a gap created due to this veering off thus the creators needed to fill them to try and maintain essence of Martin’s world while also trying to deliver a satisfying conclusion ultimately resulting in a mixed reception among fans and critics alike.
The show’s willingness to kill off any major character without favoritism, added to the emotional depth and unpredictability to the story. This narrative choice led to unresolved storylines and it therefore left viewers longing for closure several characters. The rate of deaths in the show also led to accusation that it prioritized shock to the viewers over substantive storytelling. On top of this there was a controversy when it came to sensitive topics that revolved around race and sexual violence which had some viewers going against its portrayal of women and marginalized groups (Barker and Attwood 2021). The instances of nudity and depictions of stereotype led to rise of debates more so when the show started to diverge from the George R.R. Martin’s novels.
Conclusion
In conclusion, “Game of Thrones” stand a an immense achievement when it comes to television production. The shoe captivates its viewers with complex characters, amazing visuals and plotlines that are well organized. Despite having several strengths that included outstanding cultural impact and rich source material, the show also faced some dissatisfaction from the fans for deviation from the source material, pacing issues and controversy when it comes to storytelling. Most of these weaknesses were seen in the last season and therefore led to rise in debates from both critics and fans. The show admittedly left a lasting legacy and has set new standards when it comes to television production and story telling that will be topic of discussion for the future generations.
Bibliography
Evans, Tania. 2019. “Some Knights Are Dark and Full of Terror: The Queer Monstrous Feminine, Masculinity, and Violence in the Martinverse.” Journal of Language, Literature and Culture 66 (3): 134–56.
Colligs, Britta Maria. 2021. “Empowering the Reader and the Viewer.” In BRILL eBooks, 59–82.
Barker, Martin, Clarissa Smith, and Feona Attwood. 2021. “The Remarkable Phenomenon That Is Game of Thrones.” In Manchester University Press eBooks.
Olesker, Ronnie. 2019. “Chaos Is a Ladder: A Study of Identity, Norms, and Power Transition in the Game of Thrones Universe.” The British Journal of Politics and International Relations 22 (1): 47–64.
Benyon, Andrea. 2020. “Affective Fidelity and Schadenfreude: Fans and the Adaptation of Game of Thrones’ Red Wedding.” Journal of Fandom Studies 8 (2): 185–200.