The case report is on a concert advertised in one of the common neighborhoods around. The event was an Orchestra concert in an open neighborhood, with many people gathering to share their love of country music. The event was located in Kaseya Center. With many individuals attending the concert in Miami, FL, the VR experience described many occasions, cultures shared, and individuals coming together to share the love of music (Beck, 2019, p. 1620). This event tied to the class reading in many ways, one of which portrays a culture that can interest international students like Asian students in learning more about our country and how we relate to each other.
This event is so special, and the reason I selected it is because it offers a comprehensive source of American cultural experience that can be a good learning material for such students. In addition, I chose this event because I have always had a soft spot for country music, and Loretta Lynn is widely regarded as one of the genre’s all-time greats. Loretta Lynn got her start as a performer in local bars, and eventually, she and her brother Jay Lee Webb created their band, the Trailblazers. After a producer saw a performance and liked it enough to set up a recording session in Hollywood, Loretta Lynn secured her first recording deal on February 2, 1960, with the label Zero Records. Lynn sang throughout the rest of her life; her last album was published on March 19, 2021; she passed away on October 4, 2022.
With being able to attend the concert in virtual reality., I have also heard one of her concerts in real life, and I can actively compare the experiences and shared similarities in both. However, I saw the incident in virtual reality as distinct, as many things were in perfect harmony. I liked the performance for myself while Lynn was playing my favorite song, “Let the Love Flow.” I heard this song for the first time after seeing the video on YouTube before I began writing this post, and I have been listening to the same music repeatedly since then. When Lynn said that there would be a “fiddle in Dinner,” the crowd cheered enthusiastically since the tempo of the music was extremely fast and intense. This prompted the audience to show their gratitude and happiness by applauding loudly. This was the other moment when the audience enjoyed themselves the most. It was so wonderful to listen to that it made my feet start to tap and carry the whole song. The concert seemed happy, and they evenly systematically planned each piece. The music playing in the background was spontaneous, with Lynn singing every lyric. One thing that I noticed that was cool was that while Lynn was talking in between songs, the players in the backward slowed down the music completely and stopped it within five to ten seconds. The invisible and perceptible aspect of this is the synchronization between the performers, such as when Lyn pauses the performance to allow the musicians to make any necessary adjustments to their instruments before moving on to the next piece.
There were a lot of similarities and differences when experiencing the place in real life and virtual reality. Both experiences portrayed a perfect concert with many things being in harmony. However, virtual reality looked more perfect in that it was not quite realistic, as many things did not seem true. Although virtual reality is a relatively new technology, it has already been put to excellent use in several different sectors. No indication that this technology will diminish any of these fields, music included. Several reports and studies have speculated that VR may soon be a standard feature of live music performances. Consumers overwhelmingly recommend VR for entertainment, particularly in sports, gaming, and live performances. Another clear indicator that virtual reality (VR) will expand in the music business is the millennial generation’s penchant for rowing. There is no question that musicians and music enthusiasts worldwide are used to attending actual performances (Frydenberg & Andone, 2018). The truth is that technology still has a long way to go before it can fully replace some human qualities. Using technology may not be easy to recreate the audience’s presence and enthusiasm during a concert. Technology and music may exist side by side, however. The state of virtual reality hardware and software might need some fine-tuning. However, these concerns should be kept from overshadowing VR’s many advantages during events, including live music (Frydenberg & Andone, 2018). Things might be tweaked for a more satisfying experience in the future since there is always room for development. The user experience might be enhanced by providing more customization options for the camera. VR directors may switch between cameras to make the experience seem more narrative. The experience may be elevated even further with components like augmented reality and animations. Due to copyright restrictions, viewers may only see the show as it happens. Things will be more in sync in the future, and people can watch in their free time.
The neighborhood I visited with my VR goggles was well portrayed, with many fast-food restaurants accompanied by bars and apartments. There were few permanent houses, with many individuals living in apartments. Also, many social gatherings and recreational sports were happening in these places. There were few Places of worship, with only two churches and one shrine a few miles apart. From such a developmental portrayal, many lessons can be learned about the community living there.
The temples, shrines, and matsuris relate to one another in that each individual’s preference describes their relations to the other person. This means that individuals who worship in shrines and those in the temples must relate to one another regarding religious beliefs and values with shared ideas on the construct surrounding life. The way individuals relate in the community determines their health outcomes. From this report, I have learned that physical interactions and relations are related to our community. Since I visited a community with many fast-food joints with fewer physical exercise programs, their health outcomes are expected to be quite poor. These behaviors portray their lives, and thus, I can substantially build a research project around it efficiently.
References
Beck, D. (2019). Augmented and virtual reality in education: Immersive learning research. Journal of Educational Computing Research, 57(7), 1619-1625. https://journals.sagepub.com/doi/abs/10.1177/0735633119854035
Frydenberg, M., & Andone, D. (2018). Enhancing and transforming global learning communities with augmented reality. Journal of Information Systems Education, 29(1), 37. http://jise.org/Volume29/n1/JISEv29n1p37.html